Our team had complete creative freedom in creating this dystopian scene for the Unreal Engine Competition. We started off using Autodesk Maya for modeling and texturing all building assets, to be imported into Unreal Engine. Landscape elements were done inside of Unreal Engine combined with Speedt siree and Substance plugin. Lighting for the scene is set up with Unreal’s HDRI. End goal was to create a photo-realistic exterior scene blurring the line between CG and reality. Every asset is scrutinized down to the smallest of details to mimic organic wears and tears.